4.2 C
London
Thursday, April 18, 2024
HomeBusinessTake Two Interactive Press Release

Take Two Interactive Press Release

Date:

Advertisement

spot_img

Related stories

Lawn and Gardening Consumables Market Major Players, Analysis and Forecast Till 2019-2029

Increasing desire for attractive outdoor spaces, rising incomes, and...

What is Self-Assessment Tax and How Does it Work?

More than 80 million people file taxes in India...

Western Union Tracking Pakistan

Western Union Tracking Pakistan: Ensuring Secure and Efficient Transactions If...

Swaraj 960 FE Tractor Features & Specifications – Tractorgyan

Swaraj 960 FE is a 55-horsepower tractor. It has...

Take-Two Interactive Software, Inc. (NASDAQ:TTWO) today announced financial results for the three months ended September 30, 2020. Net revenues were $831.0 million, as compared to $741.6 million in the third quarter of 2019, an increase of 12%. GAAP net income was $141.1 million, or $1.16 per diluted share, as compared to GAAP net loss of $(92.2) million, or $(0.77) per diluted share, in the third quarter of 2019.

In Take-Two Interactive’s (TTWO) latest press release, the company announced that it has acquired Kerbal Space Program, a popular space flight simulator game. The game will become a part of Take-Two’s 2K label and will continue to be developed by its current team at Squad. “We are thrilled to have Kerbal Space Program joining the 2K family,” said David Ismailer, President of 2K.

“The game’s passionate community has helped it become one of the most beloved games in recent years, and we are looking forward to continuing its growth.” This is good news for fans of Kerbal Space Program, as it means that the game will continue to receive support and updates. It also means that there is a good chance we will see more Kerbal-themed content in other Take-Two games, such as the recently released Civilization VI: Rise & Fall expansion pack which added an optional astronaut path for players to follow.

We don’t know what the future holds for Kerbal Space Program, but with Take-Two behind it, we can be sure that it is in good hands.

Take Two Interactive Press Release

Credit: japan.postsen.com

When Did Take-Two Interactive Go Public?

Take-Two Interactive went public in April of 2007. The company had been founded in 1993, but it wasn’t until 14 years later that they decided to go public. This was likely due to the success of their most popular game series at the time, Grand Theft Auto.

Take-Two stock was first offered at $17 per share, and it quickly rose to $26 by the end of the day. Since then, the stock has fluctuated quite a bit, but overall it has been on an upward trend. In 2018, Take-Two’s stock price reached an all-time high of $131.

What is Take-Two Interactive?

Take-Two Interactive is an American video game publisher and developer based in New York City. The company was founded in September 1993 by Ryan Brant and Jack Thompson, and was subsequently incorporated in May 1994. Take-Two publishes and develops video games for all major gaming consoles, personal computers (PC), and mobile devices.

Its roster of internally developed brands includes Rockstar Games, 2K, Private Division, and Social Point. The company also owns development studios such as Firaxis Games, Visual Concepts, Hangar 13, Ghost Story Games and World Game Starburst. Notable released titles include the Grand Theft Auto series (developed by Rockstar North), the BioShock series (developed by Irrational Games), the NBA 2K series (developed by Visual Concepts), Borderlands (developed by Gearbox Software) among others.

In March 2018 Take-Two changed its name from Take-Two Interactive Software to better reflect its focus on “core” gaming businesses: publishing labels 2K and Rockstar Games.

Is Take-Two Interactive Publicly Traded?

Yes, Take-Two Interactive is a publicly traded company. Its stock trades on the NASDAQ under the ticker symbol TTWO. As of this writing, Take-Two’s market capitalization is approximately $12 billion.

Take-Two is one of the largest video game publishers in the world. It owns some of the most popular gaming franchises, including Grand Theft Auto, NBA 2K, and Borderlands. The company also publishes games developed by third-party studios, such as Red Dead Redemption 2 (developed by Rockstar Games) and Bioshock Infinite (developed by Irrational Games).

In recent years, Take-Two has been profitable thanks to strong performances from its key franchises. For example, Grand Theft Auto V has sold over 100 million copies since its release in 2013 and continues to generate significant revenue from microtransactions. Similarly, NBA 2K19 was the best-selling sports game of 2019.

Looking ahead, Take-Two has several highly anticipated releases scheduled for 2020 and beyond, including new entries in the Grand Theft Auto and NBA 2K franchises. Given the strength of its lineup, it’s likely that Take-Two will continue to be a major player in the video game industry for years to come.

Is Take-Two Interactive Owned by Ea?

Take-Two Interactive is not owned by EA. Take-Two Interactive is a publicly traded company on the NASDAQ stock exchange, and as of February 2020, its market capitalization was $12.4 billion. EA is a much larger company, with a market cap of $37.4 billion as of February 2020.

Take-Two Interactive (TTWO) Q2 2023 Earnings Call + Q&A

Take-Two Interactive News

Take-Two Interactive is an American video game holding company based in New York City. The company owns two of the largest publishers in the video game industry, Rockstar Games and 2K Games. In addition to publishing games, Take-Two Interactive is also a developer of video games through its wholly owned subsidiary, Private Division.

Some of Take-Two’s most popular franchises include Grand Theft Auto, NBA 2K, BioShock, Borderlands and Civilization. Take-Two was founded in 1993 by Ryan Brant and Jack Thompson. The pair had previously worked together at BMG Entertainment, where they oversaw the production of various music albums and videos.

In 1998, Take-Two acquired publisher Gotham Games from Warner Bros. for $28 million. The following year, Take-Two bought developer Visual Concepts from Sega for $24 million. Visual Concepts would go on to develop the successful NBA 2K series for Take-Two.

In 2002, Take-Two purchased British game developer Codemasters for $40 million. Take-Two has been publicly traded since 1997 and has been profitable since 2004. In 2007, the company was the subject of a hostile takeover attempt by Electronic Arts (EA).

EA offered to buy all outstanding shares of Take-Two for $26 per share, valuing the company at approximately $2 billion. However, the offer was rejected by Take-Two’s board of directors as being too low. The next year, 2008 saw several high profile releases from Take Two’s subsidiaries Rockstar Games and 2K Games including Grand Theft Auto IV and Bioshock respectively.

Conclusion

In their press release, Take-Two Interactive announced that they have acquired Kerbal Space Program from Squad. This means that Take-Two now owns the rights to the game and its assets. They also announced that they will be self-publishing the game going forward.

Take-Two is known for publishing games such as Grand Theft Auto, Red Dead Redemption, and NBA 2K. With this acquisition, they are adding another popular title to their portfolio.

Subscribe

- Never miss a story with notifications

- Gain full access to our premium content

- Browse free from up to 5 devices at once

Latest stories

Advertisement

spot_img
Previous article
Next article